After the feedback from my Minor Project, it was discussed that my camera movement and animation was jarring and distracting from the content of my app. Below are 5 different variations of animation that show my development stages.
Test 1 - This has a fish eye lens on the camera and simple linear movement.
Test 2 - As the camera passes each orb it focuses on them.
Test 3 - The focus of each orb is removed a little.
Test 4 - I realized the 'goal orb' doesn't have to be the furthest from the camera.
Test 5 - A render of test 4.
this is what dynamism looks like - and a sense of a camera actually being controlled; note the speeding up and slowing down approach too...
ReplyDeletehttps://www.youtube.com/watch?v=TsKffvx3pd4
This doesn't feel linear - it feels alive!